Videos The two videos you create should be able to be used to demonstrate a concept from within the AC: Technologies to a class of students from the year groupings outlined: • 1 x video teaching resource for Design and technology: Foundation to Year 2 • 1 x video teaching resource for Digital technology: Year 3-6. • match the concept to the appropriate curriculum and age group • Accurately present the concept • are engaging, inclusive and model safe practices. Submit an 800 word rationale for each video, which explains: • how the video supports the learning of the concept • how the video could be used in an individual lesson and where it might fit within a unit sequence (using the 5E or PBL approach, for example) • how the approach you’ve used to present the concept in the video is underpinned by effective pedagogy • why the approach you have chosen is engaging, inclusive and demonstrates appropriate safe practices.

Rationale for Video Teaching Resource for Design and Technology: Foundation to Year 2

The video teaching resource for Design and Technology in the Foundation to Year 2 age group aims to support the learning of the concept of “design thinking.” Design thinking is a critical process used by designers and engineers to solve problems and create innovative solutions. By introducing this concept to students at an early age, they can develop vital skills such as problem-solving, creativity, and critical thinking.

The video begins by defining design thinking in simple terms that are accessible to young students. It uses visuals and animations to engage and capture their attention. The video then proceeds to showcase real-life examples of design thinking in action, such as designing a toy or creating a simple structure with building blocks. By showcasing these examples, students can better understand how design thinking is applicable to their own lives and the world around them.

In an individual lesson, the video can be used as an introduction to the concept of design thinking. Teachers can play the video at the beginning of the lesson to provide a clear and concise explanation of the topic. Following the video, teachers can facilitate a class discussion, encouraging students to share their thoughts and ideas about design thinking. This discussion can help students connect the concept to their own experiences and spark their curiosity.

In terms of where the video fits within a unit sequence, it can be used at the beginning of a unit on design and technology. Using the 5E approach, the video serves as the “Engage” phase, where students are introduced to the concept and become excited about exploring it further. The video sets the stage for the subsequent phases of the unit, such as “Explore,” “Explain,” “Elaborate,” and “Evaluate,” where students delve deeper into the concepts and apply them in hands-on design projects.

The approach used to present the concept in the video is underpinned by effective pedagogy. The video employs visuals, animations, and real-life examples to cater to the diverse learning styles of students in the Foundation to Year 2 age group. It aligns with research-based strategies that promote active learning, engagement, and meaningful connections to real-world applications. By presenting design thinking as an exciting and relevant concept, the video encourages students’ active participation and deepens their understanding.

The chosen approach is engaging, inclusive, and demonstrates appropriate safe practices. The video’s engaging visual and auditory elements capture students’ attention and maintain their interest throughout. It uses simple language and clear visuals to ensure accessibility for diverse learners, including those with language barriers or learning difficulties. The video also emphasizes safe practices, such as using age-appropriate materials and tools when engaging in design and technology activities. By modeling these safe practices, the video promotes a culture of safety in the classroom and enables students to develop responsible behaviors.

Overall, the video teaching resource for Design and Technology in the Foundation to Year 2 age group effectively supports the learning of the concept of design thinking. It engages students, aligns with effective pedagogy, and promotes inclusivity and safe practices. By introducing design thinking at an early age, students can develop essential skills and mindsets that will benefit them in their future studies and careers.

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