Overview: In this assignment, you will be analyzing principles of event-driven programming, developing an event-driven application, and how to create animation. Instructions: Answer the following questions: 1. Draw a customer-input screen for a utility company. What information should be captured? In what order should the fields appear? Keep in mind that programmers would need to know database structure for their screens to be useful. 2. Research programming languages that are especially suited to creating animations. Requirements: • Show your work in a Word document. o Include all your work for each question. o You can include screenshots of work done on paper. • For all justification exercises, remember to use the definitions and principles that we have learned thus far. • You must prepare a written work where you respond to the programming exercises. The work must comply with APA academic writing standards. You must support your answer using appropriate sources that are properly cited. • Minimum three pages in length, excluding the Title and Reference page. • APA format, including an in-text citation for referenced works. • At least three resources.

Event-driven programming is a programming paradigm in which the flow of a program is determined by events, such as user actions or system messages. It is commonly used in graphical user interfaces (GUIs) and allows for interactive and dynamic applications. In this assignment, we will analyze the principles of event-driven programming, develop an event-driven application, and explore the creation of animation.

1. Drawing a customer-input screen for a utility company requires careful consideration of the information that needs to be captured. The purpose of the screen is to collect relevant details from customers, so the fields included should be essential for the utility company’s operations. Here are some possible fields that may need to be captured on the customer-input screen:

– Name: To identify the customer.
– Address: To locate the customer’s residence or business.
– Account Number: To link the customer’s information to their account.
– Contact Information: Phone number and email address for communication purposes.
– Meter Reading: If the customer is reporting a meter reading for billing purposes.
– Service Request: If the customer needs to request a specific service or report an issue.

The order in which the fields should appear on the screen depends on the utility company’s priorities and the logical flow of information. Typically, it is advantageous to start with the most critical and frequently required fields, such as Name and Account Number, to quickly identify and locate the customer’s data. Following that, the remaining fields can be arranged in a logical order that makes it easier for the customer to provide the information in a natural progression.

It is worth noting that the programmers creating these screens need to be aware of the database structure to ensure that the captured information aligns with the database design. Therefore, collaboration between the developers and database administrators is crucial to create useful and efficient customer-input screens.

2. When it comes to programming languages that are especially suited to creating animations, there are several options available. The choice of language depends on the specific requirements and preferences of the programmer. Here are some programming languages commonly used for animation:

– JavaScript: JavaScript is a popular language for web development and is widely used for creating interactive animations on websites.

– HTML5/CSS3: While not a programming language per se, HTML5 and CSS3 provide powerful features for creating animations on the web. They are supported by most modern browsers and offer a range of animation capabilities.

– Python: Python is a versatile programming language that can be used for various purposes, including animation. It has numerous libraries, such as Pygame and Turtle, that facilitate the creation of animations.

– Processing: Processing is a programming language specifically designed for visual arts and creative coding. It emphasizes simplicity and ease of use, making it an excellent choice for beginners and artists.

These are just a few examples of programming languages suitable for creating animations. The choice ultimately depends on factors such as the target platform, performance requirements, and the programmer’s familiarity with the language.

In conclusion, this assignment will require us to analyze event-driven programming principles, develop an event-driven application, and explore the creation of animation. It is important to carefully consider the fields that should be included on a customer-input screen for a utility company and the order in which they should appear. Additionally, we will research programming languages that are well-suited for creating animations, taking into account factors such as platform compatibility and ease of use.

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